Surviving Ceres was born from my love of survival games, logistics games, city builders, and simulation games. I love survival games, but I wanted to remove tedious gathering by combing logistics and automation. I want the focus to be on base building and crafting. Which is why crafting is done in a simulation style, and importing / exporting rockets from earth is a key part of the game loop.
In order to make the game I wanted. It needs complex crafting and management. To make this a reality I decided to add in a management side with colonists, and make colonists a part of advanced crafting and terraforming.
I included turret defense and expedition aspects to spice up the game loop. But, they aren't aimed at killing you or ruining a play through. They attack specific assets in an effort to slow you down. This leans into the idea of the faster you go the higher you rank on the leader boards.
I went public with a prototype, a tech demo, a steam demo, and a beta test on steam. This has allowed me to work with players at all stages of development, making up for the fact I am a solo dev. I always want the community to be a large part in the games development, and I will always look to reward my most loyal players.