This page contains information and pictures related to "Clone.Optimize.Sacrifice." releasing in 2027. All items on this page can be used, copied, or modified in any way you want.
CLONE.OPTIMIZE.SACRIFICE PRESS KIT
Release Date: TBD 2027
Store Page: Steam Link
Price: $10 USD (20% Launch discount)
Key Requests: Ryan_D_Saunders@hotmail.com
Demo Available on Store Page
- City Building
- Deep Spreadsheet RPG
- Auto-Battles
- 150+ Classes
- 300+ Passive Abilities
- Clone Heroes Inheriting Stats
- Endless Progression
- PVP Battles
- Coliseum Challenges
Clone.Optimize.Sacrifice is a hand crafted game. Casual low stakes gameplay featuring a mix of city building and RPG character progression.
You begin with a fresh plot of land, a handful of worker bots, and a couple basic heroes.
You build your city and use the constructed facilities to raise up and empower your heroes through automated dungouns.
You then clone new heroes inheriting a portion of the donors stats and passive abilities. After a hero has run it's course you can recycle it "sacrifice" to gain science.
As you gain and level your science new blueprints and opportunities become available. With these new unlocks and increased limits you can create even more powerful heroes who you can then clone and recycle in a never ending loop of power progression.
When ready you can do battle with your heroes in league matches, coliseum challenges, and even PVP. As you make your way through the leagues you unlock the ability to reach even greater science.
Build your city, empower heroes, increase science. Then use that science to make a better city, that empowers better heroes, and further increases your science.
My name is Ryan Saunders, I was born in 1979 in Hamilton, Ontario Canada. I went to Mohawk College for computer science software engineering in 1999 - 2001. I have worked in the industry for a while, but not in gaming. Around 2019 I decided I wanted to create solo games free from anyone else's ideas other than the players. This allows me to make games with passion without concern of profits. Please refer to the main page of this website if you would like more detailed insight into my story.
Clone.Optimize.Sacrifice Origins
Clone.Optimize.Sacrifice. was born from my love of fun casual games, but also my love for deep complex progression systems.
I love numbers and number battles, and this games features all those things in a fantastic way.
Casual / Idle city building is great for low stakes casual gameplay, while the deep spreadsheet RPG systems allow you flex your mental game.
The focus is on just having some fun and enjoying the endless progression and build craft.
Ryan Saunders grants all rights and permissions to use / copy / modify anything on this page for media distribution in all channels and mediums